This text is under construction. I'm looking for participants with some tech skills, since I'll provide the steps, but every team will need a tech-leader.
Provide inline tools to help team communication.
Allow two or more teams to join a single strategy.
Make it easy to join the team, providing privacy for each team member.
Allow live screen sharing, for evaluation purposes.
I already have tools in mind, some are easy to join and protect. Others may require the creation of fake accounts. In both cases, the team will be able to communicate without leaving the game world map.
Looking for players willing to test.
Participants must be able to follow technical instructions, since the participation aims to create team tech-leaders, not team members. Team tech-leader is not synonym for team leader. The tech-leader will provide the structure, once there, responsibilities are to be distributed among members.
We may include some tactics, based on contributions, as to foresee the purpose of this Teaming up.
Teams can be made for attacks purposes, but also for observing and defend. It's hard to achieve such things without another clan's complicity.
Attacking subteams should cover an observer, an NVC member, a strong member, a team leader. All inline.
Defending subteams should cover different time zones, strategies for moving troops. Only one member inline.
Observing subteams should cover kingdom territory and world territory, and be able to provide portals.
Connection subteams should be in touch with another clan. The main reason is to achieve NVC status when required.
A single team should have subsets that cover the four kind of subteams. Attacking and Observing subteams can be the same when all members are online, otherwise, the team is only observing.
The connection team introduces two new requirements:
Connection should be autonomous from other kind of teams, while being completely online.
Ensure the win-win with the other clan.